![]() Please let us know how it works in your new towns. Also, we have made big improvements to the pathfinding algorithms which should significantly improve the idle hearthling problem. The bug causing hearthlings to repeatedly pick up and put down items has been fixed. See ‘startermod_locale’ on Github for more information. The localized strings are now in a single file to simplify translation. Stonehearth has been internationalized! After installing a localization mod, you can change the language on the Settings->System menu. The world generation parameters are now fully moddable from json files which will enable the creation of new biomes. Pine trees have also been added to the world. The world has a new look! Huge mountain ranges and large bodies of water are now the norm, and multi-layer detailing can be seen on the side of foothills and mountains. You can access the crafting UI from a selected crafter, a selected workbench, or from the new crafters button on the game’s button bar. The crafting UI also has an ‘Orders’ tab that shows details of all the crafting orders and what might be blocking an order from being fulfilled. For example, if you have two weavers, they will both use the same Loom (or multiple Looms) to weave cloth. You can place multiple workbenches of the same type, and the crafting queue is now shared between all crafters of the same profession. After the workbench is created, you place it just like any other placeable item. Workbenches are created using the crafting UI just like any other craftable item. For example, in addition to the standard workbenches we now have the Weaver Loom and Spinning Wheel, Blacksmith Forge and Anvil, Cook Stone Mill Grinder, Oven, and Cauldron, Carpenter Toolbench, and Mason Pedestal. Zudem kann das Spiel fortan leichter von der Community übersetzt werden.Ĭrafters now have new specialized workbenches which are required for crafting certain items. Außerdem gibt es neue Werkbanken für die Herstellungsberufe, weitere Crafting-Rezepte, zusätzliche Tiere und 13 Musikstücke. Das Update des Aufbauspiels verbessert die Performance, die Wegfindung, die Computerintelligenz und die Generierung der Spielwelt. On the topic of farming, farmer now can be promoted to a Shepherd, and haved their special 6lv perk(that never got into the game) added, which allows then to harvest special crops.Für die Early-Access-Version von Stonehearth ist das Alpha-12-Update veröffentlicht worden. There are now 6 types of farming Plots The bush farming plot, the regular farming plot, the decorative Frower plot, the tree farming plot, the fruit tree farming plot, and the Mushroom Farming plot. The Final Goal of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features, and finishing unfinished/scrapped features.įarmlands can now benefit from the presence of nearby water and the sun, and some crops now require special Conditions to grow. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself.From color palettes to models’ scale and detailing, everything must look like it was created by Team Radiant itself. All the content must look, feel and blend inside Stonehearth’s estabilished lore, aesthetics and soundscape seamlessly.All the content must be no more complex nor require more micromanagement and gameplay depth than anything else already present in Stonehearth.There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are: Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity.Attempt to achieve a base experience closer to the one imagined through content promises and ideas that didn’t make it into the final game.Enhancing and adding to the standard Stonehearth Experience wherever it feels a bit lacking. ![]() The 3 main pillars apon ACE stands apon are: All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. This page is meant to cover the features and general information about the mod. ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0.
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